Implementing flying

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Implementing flying

Postby Webmug » Fri Mar 05, 2010 12:21 pm

Hi,

I decided to leave Windows for a while and give Ubuntu a try and everything was compiling and running within 30 minutes :P
So now that the game runs I take a look at implementing flying...
Should be an challenge to get the original feeling I guess.

First add some red fog to get in the mood 8-)

The idea:
Image

Currently:
Image
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Re: Implementing flying

Postby Andrew » Sun Mar 07, 2010 1:06 pm

Nice. :D

Is there a way you can get the fog vertical instead so that you can barely see the floor?

This week I wanted to do something different so I have been trying to add SkyX to the game.
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Re: Implementing flying

Postby Webmug » Sun Mar 07, 2010 2:02 pm

This fog is linear, so i'm "flying" to low to see fog below me.

SkyX looks great! we will see how the ogre fog is handling this extention.
What I already saw was that the water gives problems with this linear fog methode.

But I only added it for fun :P the first thing was the fog and a very large moth :P need to scale the moth...

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Re: Implementing flying

Postby Andrew » Wed Apr 14, 2010 4:28 pm

How is the flying code coming? Make any progress?
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