Using Ogitor instead of an in game editor?

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Using Ogitor instead of an in game editor?

Postby Andrew » Sun Aug 01, 2010 7:25 pm

This might sound like a bit of a 360 decision but I was wondering what you guys felt about getting rid of the in game editor and using something like Ogitor instead?

Link here: http://www.ogitor.org/about/

I've tried Ogitor out before and it wasn't that great at the time however it seems to have progressed and become much better. My general feeling is that I want to concentrate more on making the game side of things rather then having to build tools to make the game's content. I think we could build the game much faster if we use this and remove the in game editor.

What do you guys think? It's open source so you can download and try it out.
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Re: Using Ogitor instead of an in game editor?

Postby nirokugraphic » Mon Aug 02, 2010 5:30 am

I absolutely agree that if this editor works properly and isn't a nightmare to use it would be worth involving . That way being able to concentrate on the game itself is a benefit . I realise editors tend to be a bit hit/miss and often difficult to master but like most things if you spend enough time with it you get used to it .

Did you have plans to make the world editable by players ?
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Re: Using Ogitor instead of an in game editor?

Postby Andrew » Mon Aug 02, 2010 7:06 am

I did but I'm thinking of restricting this to mods with some automatic downloading if you don't have the files locally. I was trying Ogitor out yesterday for about half an hour on windows and it seems quite stable.

To get started drag the terrain group icon into the render window then an entry for it will appear on the side. Right click on the entry and select new page, then you can start editing the terrain.

Edit: I just saw that it also has a script editor too. I think this is going to work out nicely.
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Re: Using Ogitor instead of an in game editor?

Postby Andrew » Mon Aug 02, 2010 5:03 pm

It's pretty good. I've been trying it out as you can see in the picture.

I put down two buildings. I gave the lightwell a random texture and the building I assigned a water shader.

test.jpg
Ogitor Test
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Re: Using Ogitor instead of an in game editor?

Postby nirokugraphic » Tue Aug 03, 2010 9:58 am

That's awesome !

Presumably this editor can position any asset we need and you specify the library somewhere ?
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Re: Using Ogitor instead of an in game editor?

Postby Andrew » Tue Aug 03, 2010 10:57 am

Yes. Assets, lights, terrain and a few other things too. Try it out, you can download it for free.
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