Andrew wrote:I had a similar idea towards character creation via game play. The game could start in some kind of processing area or registration room. There would be two doors, male and female. Walking through either door selects your characters sex.
Some character creation questions could be answered via dialogue (talking).
As I recall System Shock 2 had a system like this where you chose your gender, class and specialisations going through certain doors . I'm not hugely sold on the idea of getting out and walking around hangers at this stage because there would be so little to do unless we come up with some fun stuff . I feel as though it's something pretty back burner in terms of scope, game design and assets - for one we'd need to find someone that can model and rig people as this isn't something I would be useful with . This though brings up a rather big question, whether we are using FMV cinematics for character interaction or realtime avatars and having both could look mighty weird . I also worry that this might make the project drift too far off the original intention .
As for the story itself, I had a bit of an epiphany . In terms of greed, historically there has been one series of events that became a benchmark and be a wonderful analogy for Hardwar .
Rome .
If we look at the world and your role in it you are essentially fighting to become the next Caesar . The interesting this about all this is that originally the intention was to escape Titan, but if you think about it by the time you have become the wealthiest, most powerful and influential person in the world - would you want to leave ? Most likely not . Greed is a wonderful motivation, you've gotten everything you want and so why would you leave ? Perhaps you would one day but not for a long time . You're on the throne now and everyone is your servant .
Then this leads into a very interesting gameplay mechanic, even multiplayer . The concept of having other players (AI or real) trying to overthrow *you* . Imagine the idea of playing the single player game to its conclusion, toppled the super powers of Axis and Monolith and the Police now do your bidding . Then, you open up your world to the online community and let them play in your sandbox, experiencing what you've done with the place and trying to take you down . As we know Rome eventually fell, and there is a distinct possibility of this happening if you're ill equipped to defend your empire on Titan .
So, this would be my vision of the end game for Hardwar after following various story arcs to get to that stage, becoming the boss of Titan . At this point you could leave if you wished, or you could stay .
I believe a very important aspect of this working will be AI, or instead of artificial intelligence we have artificial evil . The AE would be responsible for doing the best it can at ruining your day, as if the entire world were against you . In this way the game is very much a hard war . A struggle to overthrow the major powers (who are also fighting amongst themselves for supremacy) and once you have taken hold of Titan, the job is to then keep it . Perhaps even open the single player world up as a server and bring in some people to help you, or let them see if they can destroy you .